
About me
In the gaming industry, I primarily work as a Game Producer and Game Designer, while also contributing to other areas in the indie game studio I co-founded with my peers, Haunting Humans Studio. I take on Product Owner responsibilities in an Agile environment, leading the team and working closely with various departments. Additionally, I contribute to Level and Narrative Design and develop in Unreal Engine. Recently, we achieved significant milestones, such as being nominated for "Best Narrative" at EVA 2024 and winning the Sadosky 2024 award for "Impact in the Vertical Gaming Industry." I have 10 years of experience as a Business Analyst, working with clients from various parts of the world. I have also been an English Trainer in-company, providing training for the organization as a whole and for my project teammates through separate courses. I worked as an Admin for Remedy and ServiceNow, served as a Team Lead and POC for the Buenos Aires Delivery Center, and coordinated both an Innovation team and a Learning team for a Global Delivery Service. Additionally, I worked as a Business Process Consultant in a ServiceNow team, fulfilling roles as Product Owner and Scrum Master. Currently, I am engaged in various roles as a Business Analyst, Scrum Master, and Product Owner.
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